![]() ![]() But I like to be thorough, and I am going to change the texture file anyway. ![]() Now I could take the easy route and still use the original skin, models, and sprites. spr I will use to reflect the new unit name. Next I change the skeletons to those for a foot unit rather than a chariot.įor texture I change the ownership from slave to amazon, as they will be the new owners of this unit. First I change the type to amazon_archers_elite, since that is the new soldier name I have given it in Export_Descr_Unit.txt. So once again I copy this and paste it at the bottom of the file. Slave, 60.0, data/sprites/slave_greek_amazons_sprite.spr Slave, data/models_unit/textures/greek_amazon_rebel.tgaĭata/models_unit/unit_greek_amazon_high.cas, 15ĭata/models_unit/unit_greek_amazon_med.cas, 30ĭata/models_unit/unit_greek_amazon_low.cas, 40ĭata/models_unit/unit_greek_amazon_lowest.cas, max I do a search on greek_amazons, since that is the soldier name of the unit I am copying from. For a full, line-by-line description of the contents of this file look here. Now we go to the next file, RTW\\Data\\Descr_Model_Battle.txt, where we will give our unit a model and skin. Sea_faring, hide_forest, hide_long_grass, very_hardy, can_sapġ2, 5, arrow, 170, 40, missile, archery, piercing, none, 25 ,1ġ0, 5, no, 0, 0, melee, blade, piercing, sword, 25 ,1Īssign Model
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |